{"id":503,"date":"2014-06-16T19:16:28","date_gmt":"2014-06-16T17:16:28","guid":{"rendered":"http:\/\/www.blenderclick.it\/wordpress\/?p=503"},"modified":"2014-06-16T19:16:28","modified_gmt":"2014-06-16T17:16:28","slug":"creare-la-foschia-in-cycles","status":"publish","type":"post","link":"https:\/\/www.blenderclick.it\/wordpress\/creare-la-foschia-in-cycles\/","title":{"rendered":"Creare la foschia in Cycles"},"content":{"rendered":"<p>In questo breve tutorial \u00a0vi spiego come realizzare la foschia (o nebbia) in Cycles.<\/p>\n<p>Aprite la vostra scena, posizionate la camera e mettete a fuoco un oggetto per creare una maggiore profondit\u00e0.<\/p>\n<p><a href=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/011.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-504\" src=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/011-300x126.jpg\" alt=\"01\" width=\"580\" height=\"244\" srcset=\"https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/011-300x126.jpg 300w, https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/011-1024x431.jpg 1024w, https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/011.jpg 1285w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" \/><\/a><\/p>\n<p>Nella sezione LAYER attivate la spunta MIST che si trova nella tendina PASSES, quindi selezionate la camera e spuntate la voce MIST in DISPLAY.<\/p>\n<p><a href=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/021.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-505\" src=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/021-132x300.jpg\" alt=\"02\" width=\"194\" height=\"441\" srcset=\"https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/021-132x300.jpg 132w, https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/021.jpg 294w\" sizes=\"auto, (max-width: 194px) 100vw, 194px\" \/><\/a>\u00a0 \u00a0 \u00a0 \u00a0\u00a0<a href=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/031.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-506\" src=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/031-131x300.jpg\" alt=\"03\" width=\"193\" height=\"442\" srcset=\"https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/031-131x300.jpg 131w, https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/031.jpg 295w\" sizes=\"auto, (max-width: 193px) 100vw, 193px\" \/><\/a>\u00a0 \u00a0 \u00a0 \u00a0<a href=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/041.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-507\" src=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/041-137x300.jpg\" alt=\"04\" width=\"201\" height=\"440\" \/><\/a><\/p>\n<p>A questo punto andate nel pannello WORLD e sar\u00e0 comparsa la tendina MIST PASS in cui potrete regolare i parametri START (inizio dell&#8217;effetto foschia) e DEPTH (la profondit\u00e0). Una linea sar\u00e0 associata alla camera.<\/p>\n<p>Adesso aprite una finestra EDIT NODE e lanciate il render.<\/p>\n<p>Nel NODE EDITOR, in basso, cliccate nell&#8217;icona LAYER, spuntate l&#8217;opzione USE NODES e BACKDROP.<\/p>\n<p>Create una configurazione di nodi come in figura e regolate i parametri.<\/p>\n<p><a href=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/051.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-508\" src=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/051-300x123.jpg\" alt=\"05\" width=\"573\" height=\"235\" srcset=\"https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/051-300x123.jpg 300w, https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/051.jpg 1014w\" sizes=\"auto, (max-width: 573px) 100vw, 573px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Sullo sfondo (view) visualizzerete in tempo reale le modifiche. Quando sarete sottisfatti lanciate nuovamente il rendering che avverr\u00e0 in pi\u00f9 fasi (layes) e salvate infine il compose.<\/p>\n<p><a href=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/foschia.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-509\" src=\"http:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/foschia-300x168.jpg\" alt=\"foschia\" width=\"571\" height=\"320\" srcset=\"https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/foschia-300x168.jpg 300w, https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/foschia-1024x576.jpg 1024w, https:\/\/www.blenderclick.it\/wordpress\/wp-content\/uploads\/2014\/06\/foschia.jpg 1440w\" sizes=\"auto, (max-width: 571px) 100vw, 571px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In questo breve tutorial \u00a0vi spiego come realizzare la foschia (o nebbia) in Cycles. Aprite la vostra scena, posizionate la camera e mettete a fuoco un oggetto per creare una maggiore profondit\u00e0. Nella sezione LAYER attivate la spunta MIST che si trova nella tendina PASSES, quindi selezionate la camera e spuntate la voce MIST in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"enabled":false},"version":2}},"categories":[1,5,7],"tags":[147,23,150,148,149],"class_list":["post-503","post","type-post","status-publish","format-standard","hentry","category-bc","category-pillole","category-tutorial","tag-compositing","tag-cycles","tag-foschia","tag-mist","tag-nebbia"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p2KpAs-87","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/posts\/503","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/comments?post=503"}],"version-history":[{"count":1,"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/posts\/503\/revisions"}],"predecessor-version":[{"id":510,"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/posts\/503\/revisions\/510"}],"wp:attachment":[{"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/media?parent=503"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/categories?post=503"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.blenderclick.it\/wordpress\/wp-json\/wp\/v2\/tags?post=503"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}